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Nintendo 64, N64 Game Cheats
Aidyn Chronicles: The First Mage
Aidyn Chronicles First Mage, Aidyn Chronicles 1st Mage

GENERAL HINTS, TRICKS AND PLAYING TIPS
How to keep the Mandrake Ring: When going to the Barrow for the Keton Horn in the Jundar desert, you have to give up all seven items you get from the guards. There is a way around this, so you can keep the Mandrake Ring. Once you get all the items from the guards, try to equip the Mandrake Ring. It will not work. However, if you equip all the other Drake armor on the main character first, such as the Sword, Shield, Armor, Helm, and Gloves, the game will allow you to also wear the Mandrake Ring. Do not unequip them. After you do this, give up all the items to the Dragon Heads. If you keep the items equipped to your main character, when you give them up, you get to keep the Mandrake Ring. After you do this, wear all your old items because you are about to fight Lugash The Undead King.
How to Find Kitrak The Goblin Leader: Start at Erromon and go north on the west side of the river that cuts Erromon in half. At the end of the river, go north until you find a lone Ogre. Talk to him and kill him. From there, go east and follow the wall until you reach a break in the rocks. Take this path and you will fight some wolves and goblins. You will soon reach a short wooden tree object that will take you across a small canyon. From there, go right and continue. You will eventually find a Goblin that you can talk to . You can fight him if you wish. It is recommended that you fight every Goblin, Wolf, and Minotaur you encouter, since Kitrak is difficult to defeat and has seven Hobgoblins to protect him. From there you should find a ramp. Take the ramp and the next Goblin tent you find will be Kitrak's.
How to find Shamshuk's Tower and Elisheva's Tomb: When you enter Darkling Bog, head straight east across it. You will find Elisheva's Tomb. The entrance is on the south side of the building. Heading north from Elisheva's tomb will take you straight to the Lizardmen's King. He will fight you, but he is easy to kill. After clearing through the tomb, walk out of the tomb and head into the water. Go right and follow the trail. When you reach a two-way split, look around. If you see a large, very straight-up and ill-placed looking mountain to your left, you are in the right place. Go over to it. You can walk into that mountain on the south side. Shamshuk's Tower will be on the left, and be lightly guarded. It looks very small and tilted. Note: Going onto the roof will trap you up there; however, it may be your only way into the Tower.
How to unlock Shamshuk's door: In order to unlock Shamshuk's door you have to find all of the secret doors in the large room shaped like a hook (almost a circle). To find them, look at the floor. Wherever there is a roman numeral, there is a door. There should be four in each circle for a total of eight.
Shortcut To Erromon: Go to the abandoned Chaos camp site and get the Chaos Sword. From there go north and follow the trail until you reach a path. Follow the path to Erromon.
How to pass the Jundar Spirit: The Jundar Spirit will not let you pass into the desert at the gate. When you approach it, press A and the spirit will talk to you . It will ask you a riddle, and if you get it wrong it says that you will die (you fight an Earth Elemental, an Air Elemental, a Fire Elemental and a Water Elemental. Use the Spell Banishing on them and you can do damage up to 244. To get the correct answer to the riddle, always pick the longest answer until it says 'Myself'. Select 'Myself' and you will solve the riddle and it will let you pass.
Use high strength weapons sooner: When you get a high strength weapon but you cannot use it because your strength is too low, build your strength within 10 points of the weapon. Then, get into a battle. Use a strength potion in one turn, then on the next turn equip the weapon. You will get to use the weapon as long as you have it equipped.

All Aidyn Chronicles info submitted by: CheatBookJon, William S, Kyle H, A Jackson, -MeRl- and Big 'H'

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