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Retro Nintendo Entertainment System NES Cheats
Mega Man 2
Also known as: RockMan 2
Alt. name(s): MegaMan 2, Rock Man 2
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CHEATS, HINTS AND PLAYING TIPS
PASSWORD CHEATS
LEVEL PASSWORDS
Level .... Password
Airman .... A1 B5 C3 C4 C5 E1 E2 E3 E4
Bubbleman .... A1 B2 B5 C3 C4 E1 E2 E3 E4
Quickman .... A1 B2 B5 C3 C4 E2 E3 E4 E5
Heatman .... A1 B2 C3 C4 D3 E2 E3 E4 E5
Woodman .... A1 B2 C4 D1 D3 E2 E3 E4 E5
Metalman .... A2 B1 B3 C1 C4 C5 E3 E4 E5
Flashman .... A1 B2 B4 C1 D1 D3 E2 E3 E5
Clashman .... A1 B2 B4 C1 D1 D3 E2 E3 E5
Dr. Willy .... A1 B2 B4 C1 C5 D1 E3 E5
SUPER PASSWORDS
Super password 1: Enter the password below
for all weapons, items, and four energy tanks:
A5 B2 B4 C1 C3 C5 D4 D5 E2
Super password 2: Enter the password below for the
maximum number of energy tanks:
A5 B1 B3 C4 D2 D3 E1 E4 E5
Super password 3: The A1 position is your plasma cannon. It will always
stay in A1. To have all bosses defeated, enter the password below:
A1 B2
B4 C1 C5 D1 D3 E3 E5
QUICK BOOMERANG
Enter the password below and you will have the energy efficient Quick Boomerang.
The letters P
and Q should appear to the right of the password:
A1 E1 D2 C3 B4 B5 E2 E4 D5
HOW TO CREATE CUSTOM PASSWORDS
Use the following trick to set any Boss marked as defeated.
When you first begin the game, the password is:
A1 B5 C3 C4
D2 D5 E1 E2 E4.
By moving a dot from its undefeated
position to its defeated position, you can create
any combination.
To defeat each Boss, move the dot to the second
coordinate using the following key.
Airman and 2: Move D2 to E3
Flashman and 3: Move E4 to C1
Heatman and 1: Move D5 to B2
Woodman: Move B5 to D3
Quickman: Move C4 to B4
Metalman: Move E1 to E5
Bubbleman: Move C3 to D1
Crashman: Move E2 to C5
DEFEATING HINTS AND PLAYING TIPS
Quickman: The enemy robot clones operate on flat, uninterrupted
rooms in the fifth Skull Castle Stage. Quick Man was specifically
programmed for this room. His room in his own stage has two 2-stage
rises. Due to this, he seems to run in place for about three seconds
on the upside of a step or wall. Use this as an opportunity to
deliver a few well-placed Arm Cannon shots.
Dr. Wily the second time: Most weapons such as the Mega Buster will not work
on Dr. Wily during the second battle with him. Hit Dr. Wily with
the Bubble Lead until he is defeated. Once he is defeated, the
game will end.
Level 4 Boss: There are two ways to kill the Dr. Willy level 4 Boss.
One way is to use Clash/Crashman's weapon on the walls and the
Boss, but you will not have enough left to defeat the Boss (you
must keep getting hit and die). When you start back at the check
point, find some more weapon energy to fill up Clash/Crashman's
weapon. Return to the Boss. The ones you destroyed are gone, but
the walls will remain. You now should be able to defeat the Boss.
The other way is make sure you have some #1 and #3 remaining.
Use #1 to fly up, shoot the one on the right, jump down, shoot
that one, use #3 on the wall, go up, head to the bottom right,
use one on the wall and the Boss, shoot the ones on the left,
then use #1 and fly up. Use the last bit of energy remaining on
the last one.
ROBOT MASTERS' WEAKNESSES
1. As with all Megaman games, each Robot Master can take
a certain number of hits from each weapon. Some are impervious
to other weapons (bullet, missile, Atomic Fire). In the fifth
Skull Castle stage (or throughout the game), learn what weapons
do the best damage to a specific Boss.
2.
Metalman can be defeated with one hit from his own Metal Blades
(which only use half of an energy unit each). Metalman is also
easily defeated by about six to fourteen Quick Boomerangs.
3.
Crashman can be defeated by running in an infinity symbol pattern
(an elongated sideways figure 8) and shooting him with either
an Arm Cannon or Quick Boomerang shot fourteen times or the Air
Shooter twice.
4.
Airman can only take two to three Leaf Shields into his intake
valves. Wait until he fires his salvo of 3 Air Shooter attacks.
He then jumps to the other side of the room to continue his assault.
Hit him from behind. His tornadoes are bulletproof.
5.
Flashman can be fooled into walking into a Crash Bomb placed into
the left wall. Wait on the upside the until he reaches you. Place
the bomb when he is two thirds of the way there. If he reaches
you, stay there. Even with the Time Stopper on, the damage you
do to him will more than make up for what he does to you. If it
works on time, it will only take one Bomb. Otherwise, It may take
two or three attempts.
6.
If you make a direct hit with Crash Bombs on Woodman's orbiting
Leaf Shield, you will take him out faster than you would with
the Metal Blades. One to two hits on the shield itself will defeat
him. If you hit him through the leaves, it will take more hits
and weapon energy. If you use Metal Blades, it will take more
than two weapon units worth to blast an unshielded Wood Man.
7.
If you do not mind being birthday cake pink, Quick Boomerangs
will easily take out Metal Man and Bubbleman. Bubbleman can also
be taken out by Metal Blades as he descends from his swim.
8.
Heatman (the giant yellow flip-top lighter) can be cooled off
with the Air Shooter, Arm Cannon (P), or Bubble Lead. Use him
as a toreador or matador uses a bull. After a direct hit, he flames
up and turns into a three-stage fire missile, aimed at your last
spot before his conversion. Leap over him and counter his attack
with an immediate direct hit, which forces him to perform the
same feat again. Continue this bullfighting technique until this
"heat wave" dies down.
9.
Quickman can be defeated by using his weakness (see "Quickman's
Flaw") against him and/or using the Time Stopper (F) in the
room. It hurts him to be slowed down or have his program halted.
If you can successfully "super-charge" up (hold B
until the flashing weapons meter changes from a yellow flash,
to a light blue flash, to an intense white flash) the Atomic Fire
(H) and hit Quick Man with it, he can be defeated in two hits,
removing eight units of white-hot weapons energy each. Do not
worry, as you have twenty-eight energy units in all.
RECOMMENDED WEAPONS
Metal Man: Plain
Flash Man: Metal blades
Bubble Man: Metal blades
Air Man: Plain
Crash Man: Air shooter
Heat Man: Bubble lead
Wood Man: Atomic fire (one shot fully charged, leaf shield is
down)
Quick Man: Time stopper/plain
RECOMMENDED ORDERS
The other NES Megaman games have a easiest order in
which to defeat the marauding robots. This one is no exception.
The order is as follows:
Bubbleman
Flashman: With two to three Bubble Lead (B) hits.
Quickman: With all of the Time Stopper (F) and approximately seven
Arm Cannon (P) shots.
Metalman: With approximately seven or so Quick Boomerangs (Q).
Woodman: With approximately seven Metal Blades (M).
Airman: With two to three Launchable Leaf Shields (W).
Crashman: With two direct Air Shooter (A) hits.
Heatman: With about four to seven Bubble Lead (B) hits or four
Air Shooter (A) hits.
Order 2:
Another order to use is as follows:
Metalman: Use regular shot and dodge his blades. Learn his pattern.
Bubbleman: Four hits from the Metal Blade.
Heat Man: Two hits from the Bubble Lead.
Wood man: One hit from a fully charged Heat Blast. Hold down the
button and wait until he throws his leaves at you. Jump over it
and hit him as you come down.
Air Man: Two shots of the Air Shield.
Crash Man: Two shots from Air Blast.
Flash Man: Four Metal Blade hits.
Quick Man: Use Flash Stopper to knock off half of his energy,
then fire a regular shot. Be quick and watch his pattern. The
same works for the fifth level of the Dr. Wily stage, when you
fight them again. When you fight Metal Man, one shot from the
Metal Blade will suffice.
Order 3:
The recommended order for defeating the robot masters is as follows,
if you want to get 100% in this game by getting all 1-up Mega
Man lives, all Energy Tanks, all weapon pellets and all energy
pellets.
Air Man (uses Air Shooter): Use the Mega Buster.
Crash Man (uses Crash Bomber): Air Shooter.
Metal Man (uses Metal Blade): Mega Buster.
Heat Man (uses Atomic Fire): Mega Buster or Air Shooter.
Bubble Man (uses Bubble Lead): Metal Blade.
Wood Man (uses Leaf Shield): Metal Blade or Crash Bombs.
Flash Man (uses Time Stopper): Mega Buster or Crash Bombs.
Quick Man (uses Quick Boomerang): Time Stopper and Mega Buster.
Order 4:
Another order to use is as follows:
Bubble Man: Use your average weapon (Mega Buster).
Heat Man: Use Bubble Lead.
Wood Man: Charge up Atomic Fire to full and kill him in one hit.
Air Man: Use Leaf Shield.
Crash Man: Use Air Shooter (two hits).
Flash Man: Use the normal Mega Buster.
Quick Man: Use Time Stopper which will drain half his life, then
pelt him with Mega Buster shots.
Metal Man: Use Quick Boomerang.
Order 5:
Another order to use is as follows:
Metal Man Use MegaBuster
Wood Man Use Metal Blades
Air Man Use MegaBuster
Crash Man Use Air Shooter
Bubble Man Use CrashBomb
Heat Man Use Lead Bubble
Flash Man Use MegaBuster
Quick Man Use TimeStopper and Megabuster
Order 6:
Alternately, use this order, using each Boss's weapon after another.
Flash Man: Use MegaBuster
Quick Man Use Time Stopper and MegaBuster
Metal Man Use Quick Boomerangs
Wood Man Use MetalBlades
Air Man Use MegaBuster
Crash Man: Use AirShooter
Bubble Man: Use CrashBomb
Heat Man: Use Lead Bubble
GENERAL HINTS AND PLAYING TIPS
Birds: Select a starting level, press Start, then immediately
hold A + B and press the D-pad in the direction
of the displayed Boss. The stars in the background will change
into birds.
Longer jumps: Rapidly tap Start when jumping to remain in
the air longer.
Alternate versions: There are two versions of Mega Man 2: Version 1.0 and
Version 1.1. Version 1.0 features Crashman in the stage selection
screen but erroneously refers to Clashman in the instruction booklet.
There is a flaw in Japanese-English translations where Japan has
no equivalent for "R" or "V", forcing them
to occasionally use "L" or "B" as replacements.
This is why in Version 1.1 Crashman, who wears a crash helmet
and whose stage consists of crash stunt-oriented robots, is referred
to as Clashman. This mistake is also made in Mega Man 2 for the
Game Boy.
Unlimited Atomic Heat in Crash Man's
stage: After you defeat Heat Man, or if you happen to have
his weapon, go to Crash Man's stage. In the very first area where
you are teleported, climb the first two ladders, jump on the highest
pipe, and select the Atomic Heat. Run to the wall and begin pressing A + B rapidly (try not to charge), jumping and shooting
facing the wall. You must have some Atomic Heat weapon energy
in order for it to work. If it does not work and you cannot fire
anymore, just get a weapon refill from the enemies around that
area and try again. If done correctly, your Atomic Heat will automatically
refill itself and you will never run out no matter how long you
charge. This trick will not work on any other stage or using any
other weapon.
Submitted by: CheatBookJon, Jim Coldridge, AJ, Micky Wells and
Erik Gold
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