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Mega Man Xtreme
Also known as: RockMan X: Cyber Mission
Alt. name(s): MegaMan Xtreme, Mega Man Extreme, Rock Man X Cyber Mission
for Walkthroughs, Guides, Cheats and more
Outside link to information specific to this game.
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Courtesy of: gamefaqs.com
Hard mode: Successfully complete the game to unlock a harder version
of the game.
Extreme mode: Successfully complete the game under hard mode. Extreme
mode consists of the eight Bosses without the story version of
ZERO CAPSULES: LOCATIONS
One of the Zero Capsules is in the Armored Armadillo stage. When
you get to the place with the third mini-train, ride on it. When
you are where the little flying birds are located, slide-jump
when the car is about to land and crash. Press B when facing
the wall to climb it to reach a room with the capsule.
In the Wheel Gator stage, go to a room where you can climb to
the top/ You will see a hole leading up. Jump over there (the
Foot upgrade is required) and climb the wall until reaching the
top. An easier way is to charge up the S.Burner move. Let go when
jumping over to the other side of the room.
In the Magna Centipede stage, keep going until you reach a part
with a hole leading up to the ceiling. Make sure that the box
that falls down and shoots you is still hanging on the ceiling.
Charge up the S.Burner and fly over there. Climb up to get a capsule.
This capsule is found In the Morph Moth Stage. In the beginning
of the stage, keep using the S.Wheel near the magnet part until
a hole appears. Go down the hole and the capsule should be there.
The following capsule is only available in hard and xtreme modes.
In Morph Moth's zone, go to the auto save platform. Jump into
it then hop off to the right. Next, go into your Boss weapons
and choose Wheel Gator's weapon. Run over to the wall that is
about Megaman's size. Then, turn and face the auto save platform,
but keep you back to the wall. Shoot tne Wheel Gator's weapon
and it should dig up the ground. Go down the hole to find the
DEFEATING HINTS AND PLAYING TIPS
Armored Armadillo: Use the Electric Spark to short out his armor, then
continue shocking him until he explodes. He will fight back by
shooting slow shots or rolling around the room.
Chill Penguin: Stay high up on the wall. When he jumps at you, blast
him with the Speed Burner, or charged shots.
Flame Stag: He will leap from wall to wall, then off the top of
the screen. When he comes down, use the Storm Tornado, then jump
to avoid his flame punches.
Geemel: You will find Geemel in Wheel Gator's stage and in
Sigma's fortress. Just jump over his blades, and fry him with
the Speed Burner. When you fight him in Sigma's fortress, he will
jump on a flying platform halfway through the battle. Keep knocking
him off with the Speed Burner.
Magna Centipede: A Silk Shot blast will blow off his tail. He will then
start teleporting around the room. Every time he appears, knock
him with another Silk Shot and dodge his occasional spread shots.
Morph Moth: He first comes down hanging on a string as a chrysalis.
When he spins around the floor, stick to the walls to avoid the
junk he tosses up. After he starts hanging again, set him on fire
with the Speed Burner, dashing and jumping to stay ahead of his
junk spray. After his power is about halfway down, the chrysalis
will disappear. Dodge his dust attacks and beam shots and continue
igniting him with the Speed Burner.
Spark Mandrill: Hit him immediately with the Shotgun Ice. He will freeze
momentarily, then break out of the ice. He will either dash at
you, jump over you, hit the ground to send out sparks, or climb
across the ceiling. Avoid his attack and keep using the Shotgun
Spider: This can be a difficult battle. If it is not shooting
little spiders at you, it will descend the poles, using the bars
to get across. It cannot be hit until it reaches the bottom and
opens its eye - a prime target for your Shotgun Ice. Note: It
will always take a bar across if it touches one.
Serges: Stay on the platform and use the Electric Spark to
destroy the four cannons. After Serges is exposed, use charged
shots or rapid fire to eliminate him, but watch out for the exploding
orbs he sends out.
Sigma (with sword): Stay on the wall, and when he starts leaping from side
to side, drop and hit him with the Speed Burner. Then, quickly
jump back up the wall to avoid him again.
Sigma (in giant body): Stay off the floor. You are a prime target there for
Sigma's spark bursts and flamethrower. Jump up onto his moving
hands (stay on the edge of them to avoid the occasional lightning
bolt) and hit his little head with charged shots or the Rolling
Storm Eagle: When he flaps his wings or uses his Storm Tornado to
send you back, just keep dashing at him, firing charged shots.
When he flies away then dives at you, just jump out of the way.
Vile: Jump over him if he gets too close, and blast him with
regular or charged shots until he is obliterated.
Wheel Gator: He often sinks under the oil covering the bottom of
the screen, tossing out sawblades at random. Stay on the walls.
When he jumps out, he will not be able grab you in his jaws. Hit
him with Magnet Mines when he stays up long enough to launch blades
off his shoulders. When he opens his mouth to fire regular shots,
your shots will bounce off.
Zain: You will find this opponent in Flame Stag's stage and
in Sigma's fortress. As he jumps, dash under him and hit him in
the back with Shotgun Ice. In Sigma's fortress, he will land and
spin on every third jump -- jump over him once he hits the ground.
Armored Armadillo: Electric Spark
Chill Penguin: Fire Burner
Core Spider: Shotgun Ice
Flame Stag: Storm Tornado
Geemel: Speed Burner
Machine: X Buster
Magna Centipede: Silk Shot
Morph Moth: Speed Burner
Sigma: Electric Spark (in sword mode)
Spark Mandrill: Shotgun Ice
Storm Eagle: X Buster
Wheel Gator: Magnet Mines
Zain The Shadow Hunter: Shotgun Ice
Shotgun Ice: Normal: Fires an ice crystal that shatters if it hits a wall.
Charged: Sends out a small ice sled.
Electric Spark: Normal: Fires a small spark which splits if hits a wall.
Charged:Twin rows of lighting fire in both directions.
Storm Tornado: Normal: Fires a tornado horizontally.
Charged: Same as above, but larger and vertical.
Speed Burner: Normal: Fires a spinning flame.
Charged: X dashes (even in midair) while covered in a flame shield.
Spin Wheel: Normal: Fires a sawblade that rolls along the ground.
Charged: Creates a wheel in front of you that bursts, sending
out pieces in 8 directions.
Rolling Shield: Normal: Fires a bubble-like shield.
Charged: Encases X in a shield that lasts until he hits an enemy
that takes more than one hit to destroy.
Silk Shot: Normal: Fires a piece of junk that breaks if it hits an obstacle.
Charged: Creates a giant piece of junk that bursts on impact.
Magnet Mines: Normal: Fires a timed mine that sticks to walls.
Charged: Fires a slow-moving magnetic field that can destroy many
enemies in a line.
GENERAL HINTS AND PLAYING TIPS
Foot Capsule: Go to the Chill Penguin stage, and keep going until
you find the Capsule. Note to get other capsules, you may first
need to get the Foot upgrade.
Head Capsule: Advance ahead in the Storm Eagle stage and keep going
until you see a long metal crisscross bar. Go down and drop down.
Slide-jump onto the platform to the right. Keep firing at the
explosives, and when they explode go into the room to find the
X-Buster Capsule: Note: You first need the head upgrade. In the Spark
Mandrill stage, go to the second dark room. Keep going and look
at the ceiling of the stage. If you are quick enough, you should
be able to see some blocks that are breakable with the head upgrade.
Keep jumping and breaking the blocks to end up in a room with
the X-Buster Capsule.
Body Capsule: Go to the Flame Stag stage. You can find the capsule
in the stage on a hidden platform in a place where lava appears.
Hidden Moves Capsule: In one of the Sigma stages is a fully spiked wall that
you cannot touch. There is a ladder next to it, on the top and
the bottom. You need to get to the top ladder in order to get
to the hidden capsule. Charge up the R. Shield and slide-jump
into the spiked wall. You will not die with the shield on when
standing on the spikes. Slide-jump to the left to get to the ladder.
Climb up, and go through the enemies and spike with the shield
until you reach the end of the room. There is a big hole there.
Hold Left on the wall on the left and slide down slowly
until you fall into a room. The capsule is located there, with
the moves from Street Fighter characters Ryu And Ken, the Hadou-ken and the
Shatokan moves in normal mode: After you pass the first moving platform, you will
reach a second one. Navigate this all the way to the top. This
may take some practice, but it works. When you reach the top,
jump on the platform one final time to move to your right. Jump
on the top ladder immediately before the spikes. You will go into
an auto save. Charge up your Speed Burner and dash over the spikes.
Then, charge it again to jump over the row of spikes and avoid
the other spikes after the jump. Slide down the left wall until
you go into a piece of the wall. Once there, you will find the Street Fighter moves. You will need all the upgrades to
reach the moves.
Unlimited lives: This can only be done after you have unlocked Hard
Mode -- you have to go to Morph Moth's stage to do it. When you
first start, move forward past the two pillars with robots on
them, then dash-jump right from the second pillar and wall jump
up. There is an life waiting there. If you have already defeated
Morph Moth, you can keep going back and getting it repeatedly.
Shoryu-Ken and the Hadou-Ken: To use the Shoryu-Ken, charge the Mega Buster, hold
Up and release B (if charged manually) or press B (if charged automatically). The
Hadou-Ken is the same
except hold Down. The Hadou-Ken resembles Goku's Kama Ma
Wave (from Dragon Ball Z) and the Shoryu-Ken looks like Mega Man X4's charged rising fire.
Heart piece: Once you get the Fire Burner, go to Chill Penguin's
stage. Get to the part where you get in the robot. Jump across
the small canyon and stand on the pillar. Once on the pillar,
jump up. As soon as you are in the air, jump out of the robot
and wall jump up the rest of the cliff wall. Outside the first
building, use your Fire Burner until you destroy it. You will
find a heart piece that will give you a little extra health.
Extra lives: This trick is useful if you cannot defeat a Boss. Go
to Flame Stag's level (preferably after Flame Stag has already
been defeated). At the part immediately after the auto-save, where
you have to jump up the walls to avoid the rising lava, go straight.
You will see an extra life in a sort of nook. Collect it and quickly
exit the level. Repeat this to get up to nine lives.
Storm Eagle stage: Extra life: After you pass the third platform turtle, stay on the
platform and wait for it to go down. When it does, shoot the explosives
to get an extra life. This can be repeated up to nine times.
Submitted by: CheatBookJon, AJ, KlaXxLord, Aziz K, Big 'H',
Kurt Lamb and Martin Jukes
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