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Retro Sega Dreamcast, DC Game Cheats
Resident Evil Code: Veronica Complete
Also known as: BioHazard: Code Veronica Complete
Alt. name(s): RE, Resident Evil Code Veronica Complete, Bio Hazard Code Veronica Complete

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First person view:
Successfully complete the game under the easy or normal difficulty setting.
Play as Steve Burnside in battle mode: Get the gold Luger replica from the basement office in Disc 2. The correct drawer sequence is red, green, blue, and bottom. You can also unlock Steve Burnside by performing well in battle mode as Chris.
Play as alternate Claire in battle mode: Perform well with the original Claire in battle mode.
Play as alternate Chris in battle mode: Complete battle mode as Wesker. Note: He is armed only with a knife.
Play as Albert Wesker in battle mode: Take Albert Wesker's sunglasses from the floor in the Incubation Lab after the intermission sequence when playing as Chris. Alternately, perform well in battle mode with Steve Burnside.


The first stage of Alexia:
When Alexia is in her transformation and going to kill Claire with one hit, shoot an arrow to save ammunition for the other weapons.
The second stage of Alexia: Walk right up to her and shoot six normal grenade rounds directly at her face. She will change to her third form.
The first Bandersnatch: The first real Boss is a Bandersnatch that Alfred Ashford sets out for you. The best way to defeat it is to run to the stairs and climb down. It will jump to the lower level to get at you. Shoot it five times with the Bow gun using ordinary arrows. Climb back up the stairs and the Bandersnatch will use his arm to hoist himself back up to where he started and you can shoot him again. As long as you keep running up and down the stairs he will never get near you -- when he jumps to another level he starts back at the farthest distance away from you. Use the Bowgun because you can get hundreds of arrows during the game, conserving your more powerful weapons (such as the MP-100s and MRI-19) for more dangerous enemies. Although this is the only Bandersnatch in the game that you have to kill, it is the easiest.
Tyrant: Use the following trick to easily defeat the Tyrant without the need if a healing item, Save the Flame, Acid, Normal and Bow Gas rounds you get at the prison and MTR facility, and use them on him. Once you have used them all, the Tyrant with walk slowly and will not be able to push the crate back.

This is the sequence to solve the puzzle in the room with the portraits. The number in parentheses is their position clockwise when facing the door.
Beautiful woman holding tea set (4)
Middle aged man with red-haired twins (7)
Red-haired man holding a teaset (2)
Red-haired man with earthenware plate (6)
Man with earthenware vase (1)
Man with candlestick (5)
Young man from projector (3- up stairs)


Steve Burnside cross-fire with sub machine guns:
While playing in battle mode, kill all but one zombie in any room. While equipped with sub machine guns, walk up to the zombie and press X, and Steve will cross his sub machine guns. For best results, play in third person so you can see the cross-fire. If there is more than one zombie, Steve might aim at two zombies rather than cross-firing at one.
Self-destruct code: Enter "Veronica" as a code when playing as Chris on Disc 2 when you have to open all doors and elevators to save Claire with 5:00 minutes to evacuate.
Find a magnum for Wesker: Locate the casino room where everyone got a first aid from the slot machine. Wesker will hit it and the bottom will open and reveal a magnum instead of a first aid spray. Note: Although it only has six shots, it will only take five to kill Alexia type 1.
Grenade launcher: Before you go up to the Residential House on the Hill, take the ladder in the area outside in the "Training Facility" where Alfred ambushed you with the sniper rifle. It will lead you back to where you played as Steve. You can get a grenade launcher and ammo, but you need the Blue Card Key.
Saving ammunition: Use the combat knife to save ammunition. To kill a zombie easily, point at its head. Swipe at the right place and time and the monster will go down. Then quickly swipe down to finish it off. This works well with Wesker in battle mode.
Saving ammunition (2): Instead of swiping at their heads with the combat knife, aim for their legs when they are walking. This will cause their knees to buckle and they will drop. Keep swiping a few more times to kill thm. This works best just when they are getting up because it causes multiple hits in one swipe. If you aim down at just about anything else, it will be very effective and will kill it in less than ten hits. This is not recommended for Bosses (Nostafu, Alexia, Spider, etc.)
Avoid bats: With Claire or Chris, use your lighter to avoid bats. Keep it out and they will not bother you.
No zombies in metal detector area: When you are ready to copy the hawk emblem, get into the room with the duplication machine. Instead of copying the plate, set off the alarm by taking something metal through the detector, but do not turn the alarm back on. Copy the plate, then when you are going back through there will be no zombies in the hallway.
Fun with Zombies:
If you want innovative ways to kill zombies, try this. There will be zombies on the dirt road that leads up to the mansion (where you find the Gold Lugers) the first time you get there. With your back to the concrete wall, let a zombie grab hold of you and push him off. He will hit the railing and fall over it.
Door-opening Zombie: In Claire's part of the game, go to the part in the bottom floor of the torture room where you get the piano roll. After you put the sword in the slot turn around, and go to the back of the statue. Without killing the Zombie, pick up the piano roll and leave the room. Go up the steps and you will hear a door shut. Go back to the top of the steps and the zombie will have gone through the door and will be walking up the steps to come after you.
Alternate Nosferatu death: There are two ways to kill Nosferatu, normally where he will just fall to the ground and with the sniper rifle. If you kill him with the sniper rifle, you will be treated to a sequence featuring Claire blasting his heart into pieces.
Avoid getting poisoned: When in the Antarctic area in the room with the moths, they can land on you and leave a bug on your back. When the bug explodes later, repeatedly press L and R to avoid getting poisoned.
Rescue Rodrigo: Do not just run from the worm and let it eat Rodrigo. Use about one or two full clips to drop the Worm. Although Rodrigo will still die, he will give you the lighter, which will help you get some items.
Finding Rodrigo in battle mode: Start a battle mode game with any character. When you encounter the hunters for the first time in the room with the lift, look through the crates blocking the lift to find Rodrigo .He will just be standing there with his mouth hanging open.
Rescue Steve From Gold Luger room: When you hear Steve scream for help when you try to leave, go back to the projection/model room. On the panel with the ship, plane, magnum, pistol, and an ant select both the magnum and pistol.
Escaping secret room with Golden Rugers: When you try to take the Golden Rugers in the hidden room behind the shelf, extreme heat will begin to fill the room. Your health will diminish very slowly, but the door will seal. The only way out is to simply place the Rugers back in the slot.
D.I.J.'s journal: You find D.I.J.'s journal in the slot machine in battle mode. Sometimes you have to play more than once to find it.
D.I.J.'s identity: The person who wrote the D.I.J. diary is the mouse that jumps out of the locker in the Antarctica section of Claire's scenario of the game.
MP100s in battle mode: When playing as Chris in battle mode, go to the casino room. Go to the slot machine. Instead of the First Aid Spray, you may get a MP100S randomly.

Submitted by: AJ, Knightlore, REfreeeeeeek!!, CheatBookJon and Big 'H'

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